Ponder-ment Vibes ð§
I thought I understood... thought it was clear, and simple... if it is up, it must come down... 'g' damn it, the 'g'! ð
Hope you enjoy this awesome track as I showcase the folly of my ways in Unity and the jankiest of solutions to physics.
Task Complete... But Hilarious ð

OK so let's see if I can give you the highlights. The challenge in Unity Learn: design a simple course for a ball to follow, and apply physical and material components so that the ball doesn't touch the floor. Sounds pretty easy, right? And it is, provided you take a few things into account first. Like...
Well first of all, everything has to have a Rigidbody applied with gravity selected. Why? Because when I didn't, everything just floated up in mid air kinda earily... drifting away into nothingness. Fine, so you add the gravity. Everything fixed, right? Nope, because now everything just falls down ("duh E, it's gravity bro...", yeah I get it).


Alright, so I need columns. Sweet. I add the columns, and place them carefully under the track sections... problem - solved.
Hold up... what the... now everything just blows apart instantly when you start the scene. It's like everything is magnetically repelled from everything else. "But VHY, Heimlich?"
Turns out that the Box Colliders of each object were, ummm colliding, even though they were in direct contact with each other. Damn it Heimlich, I gave you one thing to do!
The solution Heimlich, until I learn to control everything with proper scripting, is to have the objects ever so slightly separated vertically to start with. That way, when the scene starts, they just drop down and land gently together, rather than exploding apart because they started in direct contact.
Just like real life, basically ðĪŠ
Next Up
I knew it wasn't going to be any kind of masterpiece this early in the learning process, but the result on screen was too funny not to share. I'm pretty sure that engineers would be lining up to shoot me if they saw my solution. But... it's science even!
Next, I'll move on to some coding and spare humanity my dastardly deeds for another few hours ð
Stay awesome,
EMH