Re-Energise 😎
Kaskade is a US-based producer that has been perfecting his craft for a long time, which is clear in the smoothness of this hour long sample of his work. I hope this gives you an elevated energy for your day/night ahead as we officially get through mid-week with lots of things to come before the end of the year. We've got this! So enjoy, and lets see...
Multithreading MOOVPAD
The term multithreading is used quite often and is generally understood pretty well at the general level. However implementing a solid multithreaded process structure and flows can be challenging if the right approaches aren't used. So for the next couple of weeks, my upcoming code learnings will focus on implementing multithreaded processes using best practice techniques. While I could probably just keep everything on the master thread, I believe that building things right during the early stages will benefit future iterations.
Rigging Characters
Creatively, I'd really like to try and learn about rigging characters for animation with Unity. This is a concept I 'understand' very bascially, and I know there are many intricacies to doing it right. Hopefully I can spend a bit of time on this to learn the best ways of getting the results needed.
Stay awesome,
EMH