Plan – 21.09.24

Rendering Vibes ✍🏽

Now if only my GPU was titan-esque... well, at least I can share some titan vibes with you as we get started for the day. As usual we have a lot on, so let's get started...

Here we go.

3D Animation

As a final wrap-up of the current lighting experiment I've been working on for the last 2 days, I've decided to render the short (10 sec) animation sequence. The additions made include a floating particle system and keyframes for both cubes and the camera. It's rendering in the background as we speak (GPU compute, but on a 3060Ti so taking it's sweet time... it was the only GPU available). I'll bring you the finished product and final prep stages too a bit later on tonight.

cyclestut5-particlesystem
Screenshot from 2021-09-22 23-15-04

MOOVPAD Coding

I'll be re-working the 2D UI tonight, and the focus will be separating out the actual UI code layer from the UI Interop and keeping things nice and brief in the C# codebehind. The process shouldn't be difficult since I have the originals as functional templates. But it will take time though, to get it done right and optimised.

Unity Progress

Unity will also continue in the background a bit later (assuming the render gets done in the next few hours... yes it takes that long to render 10 sec of animation on my GPU). Adding components to the GameObjects is the next stage in Unity.

So far so good 😉

Screenshot from 2021-09-24 00-49-50
-2

Next Up

I'll leave the GPU to render for a while, then come back in a couple of hours and get stuck into the coding once there's been some good progress with the background animation task. Technically because it's on GPU Compute, I could keep working in VS Code on this system but it will impact the render and slow everything down just that little bit more.

Plus I have some more learnings to get through as well so I'll switch to a different system for now.

Stay awesome,

EMH