Plan – 21.09.13

Not Even Tryna Behave 😎

What, you want me to lie?

Not trying, won't try. It just is 😉

Hope you enjoy this vibe while I update you guys on the plan for the night ahead...

Coding Progress

Got a pretty mega start to the day with some great coding, and might get more in later too. Moving forward, all interface coding will be sorted into the UI and UI interop segment in the codebehind for desktop.

I'll leave the refactoring of previous code for later in the process since there isn't that much that needs doing with it, with plenty more still to come.

At some stage a bit later, I'll provide more details on this and scripting plans in Unity.

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Blender Design

Hopefully tonight I can mix things up a bit and try a few different approaches to UI elements design in Blender, as well as some other projects too. The main objective with the UI is just to test out things that may or may not work when exported to Unity.

The Engine

Still trying different things here and learning a lot as I go, but assuming all goes well with the Blender trials, I should hopefully get to attempt importing those elements into Unity and seeing how these might be scripted, or at least get them ready for tomorrow 🙂

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So.... here we go.

Bringeth forth the atonement, for I shall be naughty, and not sparingly so.

Stay awesome,

EMH