Creative Chill ๐
It's almost Friday, so I hope everyone is having a great day so far and ready night of mellow relaxation with this great track from the guys at Music Lab.
This new render though... stormy ๐
The Concept
Although the main work was done in Unity, the process actually begins with the creation of a mesh for the shape of the tornado in Blender. Because I'm just testing and learning, I went with a basic, single-layered shape for now, just to get the shader graph in Unity working.
And there are still some challenges with it ๐
Dissolve Component
Geting the shader graph to produce the dissolving and noise effects for the tornado was relatively easy. There were a total of about 10 nodes involved with that part, and some properties were set for the shader so that the parameters could be scripted/controlled later.
So far so good with that.
The Vertex Animation
This involves elements in the shader graph (currently completed but need tweaking) as well as scripting. I didn't get a chance to work on the scripting part because I've been trying to get the 'wobbling' effect to work first and for some reason, it's not cooperating just yet. But I'll get there.
The effect in the main pic above will be enhanced later on with multiple wind layers and cloud systems too. But the shader graph is proving very powerful so far ๐
Stay awesome,
EMH