MOOVPAD Update – 21.09.15

Yep... chillin' 😎

So.... yeah. Lot's of work completed and lots still to come, but I think the right vibes can really help with work and learning.

So I hope you enjoy this 24/7 stream that started quite a while ago now with some great tracks as well. Here we go...

https://youtu.be/2SQf9-R-ck0

HDRP in Unity Projects

To the left is one of Unity's demos of HDRP, which stands for High Definition Rendering Pipeline. This is a set of methods and technologies that make use of things like physically-based rendering (PBR) to make lighting look and respond as close as possible to real life. Unfortunately it's not yet available on all platforms (e.g. mobile devices), but I will be learning more about this HDRP framework over the next week or so.

Coding Progress

Contrary to popular belief, less than 1% of the code in the project was sourced from external sources. The other 99% was written by me. This started back in 2003-4 with things like the SQL classes which have only ever been designed for use on a local machine. More code was added when I built my own in-clinic patient management system as a backup for paper records. Some of that code (e.g. user accounts) was also used during the initial development of the MOOVPAD project, knowing that I would eventually need to upgrade it all later.

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And so a thorough code review was always going to happen, regardless of any changes in platform/UI choices. So the need to refactor and port the code around to different environments is not new to me and was always part of the plan. Fortunately this is progressing well. I am taking this opportunity to not only copy the code over into Unity, but to also do as much optimisation and upgrade as I can during the process. As you might expect, this will take some work, but I'm no stranger to that 😀

See you again soon.

Stay awesome,

EMH