MOOVPAD Animations In C#

Crazy... But Chill ๐Ÿ˜Ž

You guys'll know ... you get an idea, you know it's absolutely insane to try and take it on, especially in the timeframe you're giving yourself, but instead of panicking your mind just goes "yep E, you should definitely..."

Enjoy this latest awesome release from Chillhop Music while I explain this most recent insanity ๐Ÿ™‚

23-03-16-02

MOOVPAD UI Development

So remember how I showed you guys the coding for the way the MOOVPAD screens are all built dynamically at runtime using a small javascript function to detect window size and then C# methods to build the actual screen based on the window dimensions? Well... what if while the screens are being built and each element is being loaded, I stored the relative positioning and size of each one?

Tiles3x3-Load-demo

And then, what if I set up some additional code methods that will be triggered by UI events like clicks or when the user hovers over an element, so that the positioning and/or size of the elements could be changed based on a timer?

To be fair, people already do this in javascript in some cases, so the concept itself isn't new. I'm just hoping to do some new things with it a bit later on in the dev process ๐Ÿ˜‰

Catch up again soon, and all the best ๐Ÿ™‚

Stay awesome,

EMH

23-03-16-03

HOW MOOVPAD IS BEING BUILT

For the overview of how MOOVPAD apps are being developed, the reasoning behind particular decisions during development, policies, links to the science and research at the core of MOOVPAD, and more in relation to all the technical things, please see the link to the left.

This will be an ongoing work in progress, and will always be linked to the bottom of each upcoming Blog post.

I AM #LAME7