Spherical waves

Colourful Day 😎

Hope everyone is having a great day to end the week, and ready for a chill weekend ahead.

Please enjoy this great track as I outline a method in Blender for generating wave loops.

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Shader Nodes

I've applied this material effect to a UV sphere as a test, but it could conceivably be applied to any surface. Nodes used in the shader graph include Noise texture, Wave texture, Color Ramp and Displacement. The animation is then achieved by manipulating the phase in the Wave node.

 

Screenshot from 2021-10-01 10-46-43
spherical-waves1

Lighting

With the object and shading prepared, the next step was to setup the lighting. Three area lights were used in total. One was placed above and right, the second above and left, and the third towards the front and left, slightly below the mid-line of the sphere. Their strengths were ranged between 50-250 W each, allowing the sphere to be well lit and the waves made clearer while maintain shadows between the ripples.

Compositing

The final step in preparing for animation was the compositing. In addition to the usual Render Layer and Composite nodes, a Viewer node was added for visualisation during the process and a final Denoise node was added for rendering.

The animation will be incorporated into a larger file and the entire sequence rendered in parts later on. Hopefully this process gives you a few ideas for your own creative projects.

Stay awesome,

EMH

Screenshot from 2021-10-01 14-26-59