Yep... chillin' 😎
So.... yeah. Lot's of work completed and lots still to come, but I think the right vibes can really help with work and learning.
So I hope you enjoy this 24/7 stream that started quite a while ago now with some great tracks as well. Here we go...
HDRP in Unity Projects
To the left is one of Unity's demos of HDRP, which stands for High Definition Rendering Pipeline. This is a set of methods and technologies that make use of things like physically-based rendering (PBR) to make lighting look and respond as close as possible to real life. Unfortunately it's not yet available on all platforms (e.g. mobile devices), but I will be learning more about this HDRP framework over the next week or so.
Coding Progress
Contrary to popular belief, less than 1% of the code in the project was sourced from external sources. The other 99% was written by me. This started back in 2003-4 with things like the SQL classes which have only ever been designed for use on a local machine. More code was added when I built my own in-clinic patient management system as a backup for paper records. Some of that code (e.g. user accounts) was also used during the initial development of the MOOVPAD project, knowing that I would eventually need to upgrade it all later.
And so a thorough code review was always going to happen, regardless of any changes in platform/UI choices. So the need to refactor and port the code around to different environments is not new to me and was always part of the plan. Fortunately this is progressing well. I am taking this opportunity to not only copy the code over into Unity, but to also do as much optimisation and upgrade as I can during the process. As you might expect, this will take some work, but I'm no stranger to that 😀
See you again soon.
Stay awesome,
EMH