MOOVPAD Update – 21.09.14

Stress Relief Chill 😌

After askingmyself some serious questions about the use of Unity for the MOOVPAD project over the last couple of days, there's a lot of good news that came out of tonight's efforts. So I hope this, more peaceful, track brings you some stress relief too. Here we go...

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Scripting In Unity

Thankfully I am familiar enough with coding in general that scripting in Unity is not an issue, especially since it uses C# as the language. The learning curve for me will be the base class called MonoBehavior and using it's methods (we all know that 'behaving' isn't my strong suit).

Materials & Objects

The picture to the right shows one of three new glass materials that I added tonight. The reason why it was more difficult before was that the required shader wasn't installed by default and I had to go find it. Other than that, no problems. Over the next few weeks, I'll add more materials to my library. The other thing is modelling objects, which I'll also continue doing in Blender because it's more flexible and I'm more familiar with it now too.

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Porting Code

While the UI layer of my code will need to change if I use Unity to develop a new interface, the other 95% of the coding already done andany new stuff in the other layers will be exactly the same. And tonight I had a chance to try out a little bit of porting code over, with no issues.

And so, we continue...

Stay awesome,

EMH