Mellow Vibes 😎
Continuing on with the night's chill vibes, here's another cool vibe that I'm listening to right now as I write this post for you guys... fr.
Let's get started looking at some cool mobile tech.
Laptops
There is a huge range of different brands and purpose-built laptops on the market today. The general trends include generally thinner, lighter systems with extended battery life, larger storage and more memory (with these features becoming more and more widely available in less expensive systems thanks to improvements in component tech).


Tablets & Mobiles
Similar trends can be seen in tablets and mobiles as we saw in laptops, with the additional features added by higher resolution cameras a consistent feature among new iterations. In fact the quality of cameras on mobile devices, even at the lower end, is more than enough to handle most of the common image processing requirements for the average user.

With mobiles, we also see 5G improvements leading to better download speeds and the gradual uptake of these technologies within the streaming space. With content streaming and recording becoming more popular among creators, it wouldn't surprise me to start seeing both enhanced drivers and improved memory and storage capacities quickly making their way into mobile phones in order to keep up with what I think will continue to be an ongoing trend among content creators wanting to post more and edit less.
What does all this mean?
Just as we saw on desktops, there is a continuous pattern of trends seeing more powerful tech entering the lower-mid tier product ranges. These moves are being driven not just by competition among manufacturers but also by changes in market expectations and consumer uses of the tech in line with trends in content creation and sharing on different platforms. And these trends don't seem to be slowing overall, although there may be shifts in usage levels back and forth between platforms.
All in all, these kinds of trends position new mobile app development projects well across a range of sectors and industries, especially over the next 3-5 years (assuming we deal with the chip and component shortages fairly soon).

Up Next
We look at some of the coding progress as well as more creativity with ongoing learning in Unity and perhaps 3DS Max Interactive. See how we go.
Til then, stay awesome guys.
EMH