Visual Vibes
Inspired by some of the amazing visuals I've been seeing in some of the tracks I bring you with my posts, I wanted to share this awesome visual while experimenting in Blender.
Hope you enjoy the vibe while I demo some lighting below...
Full Render
The larger image above shows the final render using the Cycles engine in Blender. It's only a single image, designed to display different lighting effects generated by the area light (orange), shining on the floor plane (green base colour), and the two cubes being both illuminated by the area light and reflections from the plane, as well as both larger and inner cubes being themselves emissive and reflective.
Scene Setup
As you can see in the first smaller screenshot above, I basically setup a plane, with a large cube added to act as a room. We then move inside this room to see the two cubes shown on the right (the internal one is still not visible at that stage). The final image below shows the beginning of setting the transmission effects of the larger internal cube and allowing the inner-most cube to show through.
The final stage involves playing around with the materials and shadegraph to achieve whatever effects you want. As this was mainly an experiment for me as to how the Cycles engine handles complex and layered lighting and reflection effects from different but closely interacting sources, I didn't bother with setting textures for the plane or internal cubes and surfaces. However those changes would have added more levels of lighting complexity yet again, and I'll continue to experiment with all these effects for project TF-001.
This whole simple scene took less than 5 minutes to actually setup and the rest of the time was spent testing different settings. So if you already know the effects you want to begin with, this exercise should take no more than 10 minutes, with any animation added afterwards.
Stay awesome,
EMH