Creative Chill
As I mix and match between Unity and Blender tonight, I have some awesome tracks playing in the background for company. Hope you enjoy this vibes from Music Lab.
Let's see where the second character is at...
Major Features Roughed In
It is now much easier to get major facial feature outlined and in place. Of course these serve purely as rough guides to ongoing work, helping to kind of locate specific points on the face. In the larger image is the view showing the eye-sockets and nose size adjusted from the initial starting point shown earlier in the last post.
Loop Preservation
...because apparently, if you don't preserve all the important loops as you go, the universe descends into hellish anarchy... or so I've been told.
So far I've avoided this and saved the world from eternal damnation (you're welcome), but we'll see 😉
Next Up
More Unity practice to come, as well as the special bonus I promised at the end of the work night.
Stay awesome,
EMH